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| Has anyone used XNA? http://www.ferrousmoon.com:80/forums/viewtopic.php?f=45&t=1203 |
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| Author: | Gwanky [Wed Jan 23, 2008 3:25 pm ] |
| Post subject: | Has anyone used XNA? |
XNA is Microsoft's new architecture for designing games based of the C# language. I've meddled with it a little and been impressed as to its basic functions, (get a working "game" up and running in ten minutes) has anyone made anything more advanced with it? |
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| Author: | PowdereDPersuasion [Mon Mar 17, 2008 12:41 pm ] |
| Post subject: | Re: Has anyone used XNA? |
Haven't made anything with it my comp at the time couldn't handle anything over aim. But i have played quite a bit of games from the XNA database. There are some pretty good ones. good luck and i hope to see your game on live |
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| Author: | Tycho [Mon Mar 17, 2008 9:29 pm ] |
| Post subject: | Re: Has anyone used XNA? |
I tried using XNA but it was missing so many of the things I'd used commonly in Managed DirectX (the predecessor). I gave up on it and decided that game development should be in C++. |
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| Author: | Thandius [Tue Mar 18, 2008 12:31 am ] |
| Post subject: | Re: Has anyone used XNA? |
in that case have you seen the Dark GDK (free) that was release to be paired up with VS C++ 2008 express ? it looks fairly powerful, and similarly you can get a simple 2d or 3d game up and running in 10 minutes. But i am new to programing in C++ (am switching over from a Conglomerate of other languages) So it might not be that great ... |
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