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 Post subject:Re: Onlink v0.2.0-a8 r15
PostPosted:Mon Aug 03, 2009 10:55 am 
Literally Nine
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Can anyone reproduce that time bloat issue on non-XP machines?

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 Post subject:Re: Onlink v0.2.0-a8 r15
PostPosted:Mon Aug 03, 2009 2:37 pm 
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Can anyone reproduce that time bloat issue on non-XP machines?
I've been trying to, but the longest save times I can get with latest version are 12 seconds on Vista 32-bit, and that's with defrag running in the background >.>

Otherwise, I only get 6-9 seconds on Vista 32, 64 and Seven 64, like I said previously, no matter how much I attempt to fuck up the game. And succeed at it, I guess.

I've still been getting some odd fuck-ups like buttons not responding for some reason -- having to change screens (i.e. open world map, or close/re-open the LAN) to make them work -- or a crash when clicking something or other minor (but very rare) annoyances, but I haven't been able to isolate any of them to a particular cause; each time, I couldn't reproduce the bug no matter what I tried. So for you to find them would probably mean reading back over the entire UI code and more. Since you're already planning to makeover the UI, I think it's not worth it. If I find and isolate one of those, I'll report it. They happen so rarely anyway that it doesn't even bother me.

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 Post subject:Re: Onlink v0.2.0-a8 r15
PostPosted:Mon Aug 03, 2009 7:16 pm 
Literally Nine
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I suspect there's something weird only on Windows XP. Something like a DLL it's using that's buggy.

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 Post subject:Re: Onlink v0.2.0-a8 r15
PostPosted:Mon Aug 03, 2009 7:26 pm 
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I suspect there's something weird only on Windows XP. Something like a DLL it's using that's buggy.
I'd like to add to that theory a DLL not specific to XP, but that is either slightly different or a newer version under Vista/Seven. I've seen instances of such a problem in other games with certain MSVC 2005 runtime DLLs, where an error would occur only if you had certain versions of that particular DLL file. If you can't find the problem anywhere else, this might be worth looking into.

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 Post subject:Re: Onlink v0.2.0-a8 r15
PostPosted:Wed Aug 05, 2009 12:51 am 
 

Joined:Sun Jan 18, 2009 4:20 am
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Not sure if it's been mentioned - but copying a file using the Copier 2.0 when I have insufficient memory causes the game to crash.


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 Post subject:Re: Onlink v0.2.0-a8 r15
PostPosted:Wed Aug 05, 2009 3:21 am 
 

Joined:Wed Aug 05, 2009 3:18 am
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same problem here. on winxp SP3, very long save and load times - 30 seconds after an hour of play


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 Post subject:Re: Onlink v0.2.0-a8 r15
PostPosted:Wed Aug 05, 2009 5:10 am 
 

Joined:Sun Jul 26, 2009 5:22 am
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Anything we can do to help find the faulty DLL? Maybe post the version numbers of the DLLs (that are used by Onlink) on our computers? (Although you'd have to tell me how to coax that out of XP, I'm not that familiar with it under the hood)


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 Post subject:Re: Onlink v0.2.0-a8 r15
PostPosted:Tue Aug 11, 2009 4:35 pm 
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So basically, replace Uplink with Onlink?

I'd say it's due for that by now, heheh. Introversion's not touching it.


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 Post subject:Re: Onlink v0.2.0-a8 r15
PostPosted:Fri Aug 14, 2009 5:57 pm 
Literally Nine
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Anything we can do to help find the faulty DLL? Maybe post the version numbers of the DLLs (that are used by Onlink) on our computers? (Although you'd have to tell me how to coax that out of XP, I'm not that familiar with it under the hood)
You could download the Dependency Walker and do just that. We'd need multiple results from Windows XP machines, as well as a few Vista or 7 results. Can anyone find an old Windows 2000 box to test as well, and see if the problem crops up there?

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 Post subject:Re: Onlink v0.2.0-a8 r15
PostPosted:Sat Aug 15, 2009 12:15 am 
 

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I'd be more than happy to help. I downloaded dependency walker and loaded the onlink exe, but I'm not sure exactly what data you need. Would the dwi file it saves contain all the necessary information? I'm on Vista x86 and the save bug does not affect me.

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 Post subject:Re: Onlink v0.2.0-a8 r15
PostPosted:Sat Aug 15, 2009 2:18 am 
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I could offer XP32 and Mac-PowerPC (if you really need that), but I don't have a running version of Uplink (hence Onlink) for te Mac.
Although I would love to. So it's just the windows XP version right now.

How can I install the latest Onlink build over Uplink and still be able to play the Onlink 0.1.2?


Last edited by ghost_sypher on Sat Aug 15, 2009 4:20 pm, edited 1 time in total.

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 Post subject:Re: Onlink v0.2.0-a8 r15
PostPosted:Sat Aug 15, 2009 10:05 am 
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Wasn't one of the cool new features of Onlink the fact that it doesn't need to be installed on top of an Uplink install anymore? Going from that, what prevents you from just installing the latest Onlink alphas in separate directories on both your Mac and your PC?

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 Post subject:Re: Onlink v0.2.0-a8 r15
PostPosted:Sat Aug 15, 2009 4:25 pm 
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Well on the Mac it definitely didn't work without a working Ambrosia/Uplink-version. It still asked me for a key.

I'm not to sure about whether you don't need a working licensed Uplink even on Windows anymore. I think, Ambrosia didn't give their OK. The onlink crew is working on that. That's also why -in my opinion- they push for a complete rewrite.


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 Post subject:Re: Onlink v0.2.0-a8 r15
PostPosted:Sat Aug 15, 2009 5:03 pm 
Literally Nine
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That's also why -in my opinion- they push for a complete rewrite.
On Windows and Linux, Onlink is standalone.

But the main reason for the rewrite is that the current code base we're working with is utter crap. Not to say Introversion's code is all crap, of course, but instead to say that Uplink was their first project and was essentially a learning experience for them.

The rewrite is progressing though. I'm mostly working on getting the user interface elements written, and with theming capabilities too.

I could start blogging about the progress, I guess.

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 Post subject:Re: Onlink v0.2.0-a8 r15
PostPosted:Sun Aug 16, 2009 5:43 am 
Literally Nine
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Would the dwi file it saves contain all the necessary information?
I don't know that format. Can't it export to .txt or something?

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