For your gaming pleasure, we now present Onlink v0.2.0-a8, over 300 commits since v0.2.0-a7, and a lot of changes, too! But before anything, here are the appropriate download links:
Windows |
Mac |
Linux
Windows users: don't forget that all alpha builds will be under the 'Beta' distribution for now. Again, this isn't the final v0.2.0 release, and we expect quite a bit more work before we get to that version.
Mac users: we're pretty sure we've completely eliminated the dependency on the CHUD framework. You shouldn't need to have it installed.
For the Windows and Linux builds, we're experimenting with using OpenMP. We aren't using it throughout Onlink much yet, but CrissCross uses it fairly extensively. This means a few things for users:
1. The Linux build now depends on libgomp.so.1, provided with GCC 4.3.3. Anything GCC 4.3 or above _should_ work.
2. The Windows build may or may not depend on the Microsoft-provided DLLs for OpenMP. If you get runtime errors before the program even launches, try installing the MSVC 2005 runtime. (
x86, and/or
x86_64)
3. OpenMP is going to allow us to do some pretty nice optimizations, so expect some performance improvements to be forthcoming!
Also, we've switched to an XML-based save system, which will hopefully allow us to better support upgrading old savegames to new formats. Let us hope that this is the last time we have to ask you to create new save files!