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 Post subject: Re: Onlink v0.2.0-a7 r45
PostPosted: Fri Jun 26, 2009 5:23 am 
 

Joined: Tue May 27, 2008 10:35 am
Posts: 23
I've a question.
While updating from a7 r45 to
Quote:
a7 r220
to a8 etc etc..
would i lose my profile progress?

(Sounds paradoxically but progress resetting would be great to excluse any imbalance causes)

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 Post subject: Re: Onlink v0.2.0-a7 r45
PostPosted: Fri Jun 26, 2009 9:22 am 
Just so you know, you brought this upon yourself. Dancefight.
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Joined: Tue Mar 01, 2005 9:00 am
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Website: http://www.ferrousmoon.com/
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Yes, you would. The main change from a7 to a8 is the change of savefile formats. We'll be using an XML style from now on so we'll have better option to patch userfiles.


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 Post subject: Re: Onlink v0.2.0-a7 r45
PostPosted: Fri Jun 26, 2009 9:25 am 
 

Joined: Thu Apr 28, 2005 3:57 pm
Posts: 175
AOL: DKWiz214
Any idea when we can expect the aforementioned a8? :D

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 Post subject: Re: Onlink v0.2.0-a7 r45
PostPosted: Fri Jun 26, 2009 5:01 pm 
Just so you know, you brought this upon yourself. Dancefight.
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Joined: Sat Apr 02, 2005 3:31 pm
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Not certain, though I could smack Miah around a bit. I think the current master branch is ready to be released as a8.

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 Post subject: Re: Onlink v0.2.0-a7 r45
PostPosted: Fri Jun 26, 2009 5:54 pm 
 

Joined: Thu Apr 28, 2005 3:57 pm
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AOL: DKWiz214
That would be pretty awesome. I was starting to get a little bored with a7 :D

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 Post subject: Re: Onlink v0.2.0-a7 r45
PostPosted: Fri Jun 26, 2009 6:00 pm 
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Joined: Sat Nov 17, 2007 8:45 am
Posts: 202
Quote:
That would be pretty awesome. I was starting to get a little bored with a7 :D
Lies! Heresy! Burn him!
...
*cough*


Anyhow, it's nice to hear the next alpha is nearing completion. *avoids mention of any dates/timescales*


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 Post subject: Re: Onlink v0.2.0-a7 r45
PostPosted: Fri Jun 26, 2009 6:06 pm 
 

Joined: Tue May 27, 2008 10:35 am
Posts: 23
Quote:
That would be pretty awesome. I was starting to get a little bored with a7 :D
These guys were coding it for ages and ure already bored? ^^
But by the other side i believe that Miah/Tycho blocked some features in a7. They've already coded them but blocked. Am i right?

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 Post subject: Re: Onlink v0.2.0-a7 r45
PostPosted: Fri Jun 26, 2009 6:34 pm 
Just so you know, you brought this upon yourself. Dancefight.
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Joined: Sat Apr 02, 2005 3:31 pm
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Quote:
Quote:
That would be pretty awesome. I was starting to get a little bored with a7 :D
These guys were coding it for ages and ure already bored? ^^
But by the other side i believe that Miah/Tycho blocked some features in a7. They've already coded them but blocked. Am i right?
We disabled the new stuff that we aren't fully satisfied with or don't want to be made available until the 0.2.0 beta builds.

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 Post subject: Re: Onlink v0.2.0-a7 r45
PostPosted: Sat Jun 27, 2009 5:25 am 
 

Joined: Tue May 27, 2008 10:35 am
Posts: 23
Quote:
We disabled the new stuff that we aren't fully satisfied with or don't want to be made available until the 0.2.0 beta builds.
I have no idea what does the button with heartbeat image mean.. can only guess ^^
Yeah, and how many alpha builds you gonna release until the 1st beta?

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 Post subject: Re: Onlink v0.2.0-a7 r45
PostPosted: Sat Jun 27, 2009 10:05 am 
Just so you know, you brought this upon yourself. Dancefight.
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Joined: Sat Apr 02, 2005 3:31 pm
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Quote:
Quote:
We disabled the new stuff that we aren't fully satisfied with or don't want to be made available until the 0.2.0 beta builds.
I have no idea what does the button with heartbeat image mean.. can only guess ^^
Yeah, and how many alpha builds you gonna release until the 1st beta?
Not certain. We didn't even plan on doing alpha builds.

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 Post subject: Re: Onlink v0.2.0-a7 r45
PostPosted: Sat Jun 27, 2009 2:44 pm 
 

Joined: Tue May 27, 2008 10:35 am
Posts: 23
I connected to the Global Criminal Database through 30-35 hosts, bypassed all systems, hacked through Elliptic, VDPIN and Password Authorisation and as the active trace started i was tracked down immediately (But not instantly). That took 3 seconds but the sound alert was calm like it should be according to my overbounced connection. First i thought that it's an old Uplink after-pause bug but then i was disconnected with message that Remote Host kicked me out. After that motion tracker turned red and i had no choice expect nuking my gateway (File Server 110k, just bought :( ). When i confirmed destroying (yea, that wasnt so easy) i had Onlink Crash, what saved me from losing gateway, coz after running game again i saw that i hadn't joined GCD yet.

So is it known bug?

Thanks.

EDIT: ehh.. okay. Apparently i have to destroy it. Damn it.

EDIT2: And now i found out that there is no way to nuke gateway. I have crash everytime i do. Have been caught, totally upset. Loginning to Bugzilla.

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 Post subject: Re: Onlink v0.2.0-a7 r45
PostPosted: Sun Jun 28, 2009 3:31 am 
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Joined: Wed Nov 05, 2008 7:08 am
Posts: 138
Quote:
Quote:
..., and how many alpha builds you gonna release until the 1st beta?
Not certain. We didn't even plan on doing alpha builds.
But nice of you to involve the community and the abiding fans. Thanks for letting us taking part in the progress.

To for why people might want to use older releases:
(e.g. @ FinalWarrior Griffinhart) because they are stable for instance. Or some might have liked the features and lesser complexity of an older release better and would like to play that easier game a while before maybe moving to the more complex newer builds?
That's what I could think of.
One might still want to play onlink v0.1.2 while testing 0.2.0 for bugs alongside.
That's why I would prefer to find a list of downloadable and installable stables builds and the latest beta in the download section of onlink-mod.net, along with a short comment on the changes and features.


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 Post subject: Re: Onlink v0.2.0-a7 r45
PostPosted: Sun Jun 28, 2009 2:06 pm 
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Joined: Sat Jun 03, 2006 3:51 am
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Website: http://griffinhart.livejournal.com/
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See, I don't get the "stability" argument. (In my experience) 0.2.0a7r45 already is stable - at least, as long as you don't try nuking your gateway.

But I get the "less complex" argument.

-- Griffinhart

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 Post subject: Re: Onlink v0.2.0-a7 r45
PostPosted: Sun Jun 28, 2009 7:41 pm 
 

Joined: Tue May 27, 2008 10:35 am
Posts: 23
Quote:
See, I don't get the "stability" argument. (In my experience) 0.2.0a7r45 already is stable - at least, as long as you don't try nuking your gateway.

But I get the "less complex" argument.

-- Griffinhart
As long as

By the way... is deleting /sys equal to nuking?

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 Post subject: Re: Onlink v0.2.0-a7 r45
PostPosted: Sun Jun 28, 2009 9:15 pm 
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Joined: Sat Jun 03, 2006 3:51 am
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Website: http://griffinhart.livejournal.com/
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Location: Look at my horse, my horse is amazing!
No, see, for me, "unstable" means "(ir)regularly crashing for no apparent reason". So Fallout 3 1.6.0.22 (hell, FO3 from 1.1.0.35 upwards) is unstable; Onlink 0.2.0a7r45 isn't.

And I haven't tried deleting sys, so I dunno if that'll cause Onlink to crash. Attempting to activate the Gateway Nuke does, however.

-- Griffinhart

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