xjermx wrote:
I know, I know - I read the locked thread, and I know that its not currently planned for Onlink. I'm not looking for flaming, I genuinely want to try to share some ideas. Think of it as brainstorming. I'm aware that this is beyond the scope of Onlink, but I'd love to see something like this one day.
Onlink - well, forget that, Project Cerberus - has a larger scope than any of us can think of, so you might want to review your assumptions on this one.
About the rest of the post, and all posts regarding an Uplink MMO, turning this game into another MMO wouldn't be as much of a good idea as it sounds. First of all, I have never seen an MMO that was more about thinking than taking action; if I'm wrong, please link me to one, but as far as I know only the absurd realism of virtual reality would allow such a thing. Uplink is a puzzle game, something alien to almost all that is gaming.
What made people like a game that was nothing but a simple interface, with a bunch of "ifs" thrown into its coding, a huge success amongst us? The fact that its experience was unique. Introversion didn't make Multilink for a bunch of reasons; some were revealed and some were not. I'm pretty sure that they knew their game wouldn't stand a chance in the market if it didn't offer something new. An MMO wouldn't have the chance to deliver this experience.
Can Cerberus be multiplayer? Well, it sure as hell can - but old-style, like those games that have in their main menus the "Career", "Quickplay" and "Multiplayer" modes. Turning the game into an MMO would mean making it repetitive, and anything but unique.
About the flaming stuff, don't worry - people in this forum are (usually) quite civilized!

(On a completely separate note, if anyone is willing to point out my grammar mistakes, I would gladly accept the help. My english abilities are decreasing exponentially.)
*Fixed Career, thanks Hawk