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 Post subject:Re: Onlink: Going under the hood...
PostPosted:Sat Oct 25, 2008 10:59 pm 
 

Joined:Sat Oct 25, 2008 10:55 pm
Posts:1
Quote:
When you're in a server, let's say you click File Server to access the files stored. You can then click the x to go back to the main menu of that server. However, if you go into that server's console, you can't go back. The console should have a back button too; It's a pain re-hacking places over the fact that you can't return to the main menu of a server.
Ever tried writing exit in the console? Never tried in onlink but it does work in uplink.


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 Post subject:Re: Onlink: Going under the hood...
PostPosted:Sun Oct 26, 2008 11:56 am 
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Joined:Sat Jun 03, 2006 3:51 am
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Quote:
When you're in a server, let's say you click File Server to access the files stored. You can then click the x to go back to the main menu of that server. However, if you go into that server's console, you can't go back. The console should have a back button too; It's a pain re-hacking places over the fact that you can't return to the main menu of a server.
Seriously? Type "exit" into the console.

HOWEVAH, a similar "x to go back" thing is needed for password, cypher, and voice print screens. In fact, all think all security screens need one.

-- Griffinhart

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 Post subject:Re: Onlink: Going under the hood...
PostPosted:Fri Nov 07, 2008 2:23 am 
 

Joined:Wed Apr 09, 2008 12:42 am
Posts:2
Here's something that's always bothered me, the amount of credit a person is able to have with their bank account, it's all the same. Shouldn't different people have different credit limits? Whenever I'm in someone's bank account, I usually max out their loan before stealing their money, but the max amount is always the same. I'd just like some variation to that, so that some people only have maybe a $250 max loan, while others might have $5,000 or so.


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 Post subject:Re: Onlink: Going under the hood...
PostPosted:Sun Jan 04, 2009 3:49 pm 
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Joined:Wed Nov 05, 2008 7:08 am
Posts:140
I always wondered that you might be able to copy a prog from your memory to a servers memory and run it there via console as you can with the Storyline-Progs.

Now, sometimes I like working from console and delete all logs from there. But via "run Log_Deleter" the logs are deleted but leave delted entries that can be restored with a log_undeleter.
Shouldn't I be able to copy Log_Deleter v4.0 in the files-server and run it from console leaving no entries behind?

I tried with Lug_delter v4.0 copied to the files server):
run log_deleter
run log_deleter v4
run log_deleterv4
run log_deleter v4.0
run log_deleterv4.0
...
always only resulting in deleting logs like with log_deleter v1

Would be great if one could copy just any file to the files-Server and run it through the console.

________

Something else, that i wouldn't consider bugging me as in "not beeing 100% realistic", more sort of an idea on gimmicks:
since there is a reference to the all time great movie WarGames in the game, how about some other innuendos on movies like "the NET" with Sandra Bullok and the Pretorians, "HACKERS" with a LeonardoDavinci-Virus and a oil company, "Sneakers" with Robert Redford, "Mission Impossible" and the Langly-hack, "TRON", x-files "Kill Switch" (episode 11, season 5), "Pi", "Code Hunter", "Ghost in the shell", "Serial Experiment:Lain", "Breach", "office space", "pirates of silicon valley", "enemy of the state", "Password Swordfish"? and others.
Or mentioning/including some real life hackerstories like of Kevin Mitnick (Condor), Captain Crunch, Captan Zap, Hagbard Celine, the CCC, cDc and NinjaStrikeForce ...

They would also be a great nutrient for secrets ;)

I'd love to find gimmicks like manuals on how to build a cantenna, preak your own cellphone or increase the memory on your Linksys Router or something like that *lol*
Or progressiv infos on how to gradually secure your privacy by applying PGP to your mails or use steganography, cipher/encrypt/code sensitive information on your harddrive, using Proxies and Anonymiser, turning off header infos of your browsers and so on.

Another reference is to the Robocop movie through the OCD server.
Well I prefere more the Cyberpunk like from William Gibson, the movie addaptation Johnny Mnemonic or the Shadowrun RPG, where they have synaptic interfaces to controle vehicles (called Riggers) or link themselves to a cyberdeck (=computer in a keyboard, somehow a bit like the C64 or Amiga 500 or Attari TT; I had none if these :( ) to emulate cyberspace and turn it in an interective visual environment (called Deckers => cyberdeck hackers). System Shock, Deus Ex and Matrix. And there was this game Neuromancer on C64/DOS.

-------

I don't know, if this is been dicussed already, but what is the "view records" good for on servers. Shouldn't one be able to hack/alter that one too for a purpose? What could I do with that one?
I read on people retrieve accounts from here (Name and Password). Well the pasword showing on an ISM right now is "31d31a13a3549f713e5f182b37d84f9b". What doo I do with that? do I jsut enter that as is in the login screen or do I have to decypher it first? But how?


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 Post subject:Re: Onlink: Going under the hood...
PostPosted:Fri Jul 17, 2009 5:59 pm 
 

Joined:Tue Jul 07, 2009 8:05 am
Posts:17
First, I would like to thank and applaud you for changing/fixing many of the nitpicks that I've had, including:

1.) Log files and file servers with little or no activity. Am I the only one on the internet? (Although this makes finding the significant log entry in the ARC servers nearly impossible if you aren't already looking for it.)
2.) Input prompts not clearing their description when I start typing. You missed a few in a7, but I haven't found any missing in a8. Nothing worse than failing a hack because you didn't delete enough characters before searching.
3.) The wireless router on the VirtuaNET. Does it really work? Why is that the only gateway that can have it? (Yay, now there's almost a point to having more than 2 security slots.)
4.) Notes in general (so awesome, detach++. Now if only CR/LF worked in the detached window). Notepad is a staple of OS's. Having to send emails to an invalid address just to keep the notes in the postmaster's response is silly.
5.) PC's being pointless. Why give me a link if there's nothing to do with it? (PC's are so awesome now.)
6.) AutoSave. Why doesn't it exist, why can't I toggle it?
7.) Encrypt (file utility). Completely pointless. (No longer, hehe.)
8.) Security with Amnesia. Yo, I just hacked you, using the same bounces. Do you really have to wait for me to do something stupid to start tracing me?
9.) And many more...

And now, a few of my nitpicks and nagglers:

1.) Records. What's the point? While I totally understand (and even agree with) encrypting them, if you're going to make them useless, just remove the link.
2.) Information retrieval missions (especially balance, loan, and name). How do they immediately know I have the exact right answer? Seems to me like they already knew, and if so, why pay me?
3.) Framing a user (for bank fraud or data destruction) Completely aside from the fact that these don't appear to work in Onlink, I feel like I should have to hack a user's PC or Gateway to properly frame them. Just pointing at them feels too easy. Also, why is it that admins can passive trace me through 40 bounces, but can't trace the guy I'm framing through more than 3 or 4 bounces? Discrimination, that's why!
4.) Voices. They used to progress properly, but now half the time they start off pissed and then switch to pretending like they just picked up the phone. Make up your mind, dude!

Thanks for making such an addicting game even more so!

</phoenixdown>


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 Post subject:Re: Onlink: Going under the hood...
PostPosted:Fri Aug 21, 2009 12:47 pm 
 

Joined:Wed Jan 03, 2007 5:17 am
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Well, it seems that some people have forgotten the simple fact that this is a GAME. Since this is just a GAME, I would appreciate the fact that someone took the time to add as much depth to this GAME. Now, programing diff credit levels, and adding more joke or gag servers would be great to have, but.....ITS JUST A GAME. Granted a great GAME, but still just a GAME. Chill out with the crazy realism guys. Who cares if the credit is the same for everyone, or whether a server is tied into a movie or not. Sounds cool, but the amount of recoding going on right now is going to take long enough with out all the extras. I will get off my soap box now.....GAME GAMEGAMEGAMEGAMEGAMEGAME GAME GAME

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 Post subject:Re: Onlink: Going under the hood...
PostPosted:Fri Aug 21, 2009 4:01 pm 
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Joined:Sat Jun 03, 2006 3:51 am
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Website:http://griffinhart.livejournal.com/
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Verisimilitude.

I'll get off my soapbox now.

-- Griffinhart

_________________
"My word is my honor. My honor is my life."
-- Demonchild, Angelkin, the Blackest Seraph, the Final Warrior

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 Post subject:Re: Onlink: Going under the hood...
PostPosted:Tue Oct 20, 2009 12:11 pm 
 

Joined:Sun Aug 02, 2009 2:11 am
Posts:4
Sorry if this is not true/irrelevant, it's just a finding of mine from playing the game some:
This hacking gig is not sustainable. I mean, if after a couple months all technology moves into the stratosphere, and all missions that are of a low ranking have been completed (and not paid enough)...How's a guy supposed to make scratch? I mean, I get that you're supposed to race towards super-mega-bank hacks, but there are other hackers that don't become superstars, right? Yet they'd be out of a job in a month. Maybe I just like RPG-style grinding a little too much, but I'd appreciate there being doable entry-level missions always - maybe new companies with lax security crop up once in a while and new entry level missions get posted for them, or something a lot more code-able than that, I dunno. Maybe companies that you haven't hacked in a <time segment> amount of time get their security downgraded slightly (to a base minimum) so that you can theoretically always have doable Academic Database missions that don't require Ultra-Mega-Progs, as long as you don't abuse this by hacking them three times a day.

Another thing that's always bothered me: Very discreet hacks, like Academic Database editing for credentials, get noticed and the Database upgrades its security even though you left no traces. If you hack sufficiently cleanly and do something discreet, shouldn't they not notice? At least on fairly low security systems? Assuming you don't use obvious log deleters or other noticeable brute-force methods? Similarly, people notice compromised admin accounts very damn quickly, even if you are being discreet and leave no trace. I mean, shouldn't it take a couple days? Even if they check, many companies wouldn't do account security sweeps of a high magnitude more than once a week - it takes computer resources and man-hours - unless it's a mainframe or other very high-security system.

I understand that some of these things alter game balance though. Sigh.

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 Post subject:Re: Onlink: Going under the hood...
PostPosted:Wed Oct 21, 2009 8:43 pm 
 

Joined:Mon Nov 03, 2008 10:55 am
Posts:52
Well I don't know that I understood if right... but here this innovation suggestion to win more money in the game

actions manipulating in the stock exchange.
It can be bought cheap actions of 1 company and later to drop service of some rival company or other harmful action that would make the value of the actions of the rival company to fall and to increase the value of the actions of the company that was benefitted. The sale of these actions should have a significant difference.


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 Post subject:Re: Onlink: Going under the hood...
PostPosted:Thu Jul 21, 2011 9:08 pm 
 

Joined:Wed Jul 20, 2011 3:23 pm
Posts:40
Quote:
3.) The wireless router on the VirtuaNET. Does it really work? Why is that the only gateway that can have it? (Yay, now there's almost a point to having more than 2 security slots.)
Does the VirtuaNET gateway have wireless modem-style security functional in 0.1.1?


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