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 Post subject: Re: Onlink 0.2.5 Beta - Last Update 2017-09-12
PostPosted: Wed Sep 13, 2017 1:36 am 
 

Joined: Tue Sep 20, 2016 12:33 am
Posts: 3
Very nice, I can easily switch to my custom theme, now.

I have been theming for myself and can't seem to change the color of a few areas, is there a full list of stylable assets using the Theme.txt file, somewhere?
(All I could find was this one using RGBa values, but actually only lets me use 0-1 scale: http://www.ferrousmoon.com/forums/viewtopic.php?p=17859#p17859).

Here is an image of just a few things I am unable to style including CPU title background, CPU % usage overlay, CPU buttons (<<,<,x), program flying-bar (follows mouse), Voice analyzer main text box, connection map border:
Attachment:
theme.png
theme.png [ 22.25 KiB | Viewed 773 times ]


Obviously, maybe I missed something in my forum search.


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 Post subject: Re: Onlink 0.2.5 Beta - Last Update 2017-09-12
PostPosted: Wed Sep 13, 2017 2:15 am 
 

Joined: Wed Feb 16, 2011 4:47 pm
Posts: 170
your best bet is to check the data.dat in onlink folder. There is no guide or nothing like that, unfortunately.


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 Post subject: Re: Onlink 0.2.5 Beta - Last Update 2017-09-12
PostPosted: Thu Sep 14, 2017 3:54 am 
 

Joined: Tue Sep 20, 2016 12:33 am
Posts: 3
Mc2m wrote:
your best bet is to check the data.dat in onlink folder. There is no guide or nothing like that, unfortunately.


So I noticed. lol. The one included in the data.dat/graphics/theme.txt is actually less complete than the one in the thread I linked. Might send Miah a PM.


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 Post subject: Re: Onlink 0.2.5 Beta - Last Update 2017-09-12
PostPosted: Thu Sep 21, 2017 1:19 pm 
 

Joined: Thu Sep 21, 2017 12:52 pm
Posts: 1
Hey guys, I found a bug. Onlink crashes when a certain in-game time is reached. From what I read in the log it seems to be related to tracing missions. I got a lot of those on the crashing save, checked the first few, each one was one of my hacks. I uploaded the log and save to Google Drive, because it was too big to attach here. The crash happens at around 21:42:52-21:42:53. I also got another crash log, attached to the post. This one was one-time only, It happened after I logged out, alt-tabbed out to back my save up and alt-tabbed back in to the game. I tried to log in again and the game crashed.


Attachments:
log.txt [2.78 KiB]
Downloaded 12 times
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 Post subject: Re: Onlink 0.2.5 Beta - Last Update 2017-09-12
PostPosted: Thu Sep 21, 2017 1:27 pm 
 

Joined: Wed Feb 16, 2011 4:47 pm
Posts: 170
Hi,

If you want to send save file in a smaller format, you can use 7zip or rar (for future references). I'll keep the info and dig into the bug.

I am aware of the second bug, but haven't found the source yet.

Thanks for the bug report.


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 Post subject: Re: Onlink 0.2.5 Beta - Last Update 2017-09-12
PostPosted: Thu Sep 28, 2017 8:24 am 
 

Joined: Wed Feb 16, 2011 4:47 pm
Posts: 170
Hi everyone, some crashes have been fixed.

As always, you can find the new version using theses links:
Windows: http://ferrousmoon.com/OnlinkSetup-0.2.5.exe
Linux: http://ferrousmoon.com/onlink.tar.gz

Changelog:

Fixes:
- tracing log should not crash anymore
- PC Force is no more usable for dead agent computer
- Faith progress would not show on load for specific cases

Changes:
- Filter borders now uses the text border


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 Post subject: Re: Onlink 0.2.5 Beta - Last Update 2017-09-28
PostPosted: Fri Sep 29, 2017 5:06 am 
 

Joined: Tue Jun 29, 2010 12:00 pm
Posts: 23
Mc2m: thank you for the update and thank you for your work.

Keep it up please!


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 Post subject: Re: Onlink 0.2.5 Beta - Last Update 2017-09-28
PostPosted: Wed Oct 18, 2017 9:31 am 
 

Joined: Mon Apr 23, 2007 1:16 pm
Posts: 178
WLM: hanshenrik123@hotmail.com
bug: when you only have 1 denial client, and open the denial prog, it says: 1 clients online
(it should say "1 client(s) online" or "1 client online")

:lol: no i just wanted an excuse to say hi


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 Post subject: Re: Onlink 0.2.5 Beta - Last Update 2017-09-28
PostPosted: Wed Oct 18, 2017 9:43 am 
 

Joined: Mon Apr 23, 2007 1:16 pm
Posts: 178
WLM: hanshenrik123@hotmail.com
severe bug:
Quote:
Version 0.2.5-b6-291-g69736181 (RELEASE)
Compiled on Sep 28 2017
crashes every time you try to take a screenshot with the F12 button.


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 Post subject: Re: Onlink 0.2.5 Beta - Last Update 2017-09-28
PostPosted: Wed Oct 18, 2017 10:02 am 
 

Joined: Wed Feb 16, 2011 4:47 pm
Posts: 170
hey hans henrik,

thanks for the warning!


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 Post subject: Re: Onlink 0.2.5 Beta - Last Update 2017-11-01
PostPosted: Wed Nov 01, 2017 6:22 am 
 

Joined: Wed Feb 16, 2011 4:47 pm
Posts: 170
Hi everyone, here are some quick bug fixes.

As always, you can find the new version using theses links:
Windows: http://ferrousmoon.com/OnlinkSetup-0.2.5.exe
Linux: http://ferrousmoon.com/onlink.tar.gz

Changelog:

Fixes:
- connection shortcut was not always clearing the connection.
- crash when fast-forward (this will be the death of me)
- saving interface was broken


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 Post subject: Re: Onlink 0.2.5 Beta - Last Update 2017-11-01
PostPosted: Thu Nov 02, 2017 1:40 pm 
 

Joined: Mon Feb 06, 2017 4:10 am
Posts: 6
Oh man! patience has payed up at last! :sleazy:

I've been waiting for this update, may not be a major thing but it sure fixes the save and fast forward issues!

Excellent work guys, as always. :mrgreen:

PD. How is Kite going, any updates?

Best regards. :classy:


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 Post subject: Re: Onlink 0.2.5 Beta - Last Update 2017-11-01
PostPosted: Thu Nov 02, 2017 4:28 pm 
 

Joined: Wed Feb 16, 2011 4:47 pm
Posts: 170
Sorry about taking so long to get the issue fixed. I just hope it stays that way.

As for Kite, I am currently deep in the design of the game, now that the engine has reached a stable status. This is why I don't work that much on Onlink.


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 Post subject: Re: Onlink 0.2.5 Beta - Last Update 2017-11-01
PostPosted: Fri Nov 03, 2017 2:51 pm 
 

Joined: Mon Feb 06, 2017 4:10 am
Posts: 6
Mc2m wrote:
Sorry about taking so long to get the issue fixed. I just hope it stays that way.

As for Kite, I am currently deep in the design of the game, now that the engine has reached a stable status. This is why I don't work that much on Onlink.


AWESOME, I can't wait to try Kite out! :classy:

There are some minor bugs that came across:

My monitor is a 40" and i use 1080p resolution.
  • Resolution change: Whenever i try to switch resolutions, graphics just get messed up and are either scattered all over the canvas or the game freezes, and i have to close it and open it every time. Oh yes and also if fullscreen mode you cannot change the res to anything smaller than the native resolution of the monitor, so this is a bug of its own.

  • Font Size: The font size is ant-small on high resolutions such as 720p and up, i can't really read a thing without forcing and straining my eyes to do so. In lower resolutions text size is not as bad since everything else is proportionally bigger but the Interface feels crammed and i often find myself out of space and switching over wrong tools due to this. The text size remains constant, i even changed the DPI settings to 125 and 150%, but it didn't work. It just made everything else bigger, not the font.



That is everything i have found until now.

If i find anything else, i'll post it.

Best regards.


Attachments:
File comment: Bg screenshots package
BUG_SCREENSHOTS.rar [152.68 KiB]
Downloaded 10 times
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 Post subject: Re: Onlink 0.2.5 Beta - Last Update 2017-11-01
PostPosted: Mon Nov 13, 2017 3:52 pm 
 

Joined: Mon Nov 13, 2017 11:44 am
Posts: 10
i put this in a new topic on the forums, but in case its not seen ill put it here.

so, i was hacking in the fm acs/lifting/gateway server (dont remember which) and was about to clear interNIC logs when it suddenly crashed for no reason. I didnt touch the save file or user db at all for this character so i dont know why. now everytime i try to login to that profile it freezes and crashes.


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